Catskill Mountain Domes · a first look

Eric, this is for you.

The dome’s own home on the web, built from what it already is: 252 messages in guests’ own words, the summer drone shoot, and the thirteen places on the property. It’s yours to walk and mark up. Your code is at the bottom of this page.

The house, explained

Three short pages, for you or anyone you show.

They open without your code.

WhyWhy it existsThe story, in one minute. WhatWhat it isIts four parts, in two minutes. HowHow it worksEvery part, in plain words.
What’s here

One house, four parts.

1 · The front doorWhat guests will seeThe dome from the sky, the thirteen places, guests’ stories, the timeline, and a way to stay.
2 · On the mountainWhat guests will playA card at each of the thirteen places. A guest scans it, plays that place’s game in full, and keeps one line. Each place played lights one triangle of the guest’s own small dome, on their phone only: we call it the Remembering.
3 · Behind the pointThe dome’s own storyTap the white dot in the top-left corner of any page: the dome tells its own story, with three small games.
4 · The keepers’ roomYour notes and your dashboardNotes on any page, by voice, each one answered. And a dashboard for nightly prices, minimum stays, bookings, guests’ words to approve, the ideas board, and photos by season.
How to walk it

Under 33 minutes, on your phone or computer.

Leave a note whenever something strikes you.

  1. Home. Scroll slowly from the top: the camera comes down out of the sky onto the dome.
  2. The places. Touch the dome on the map to see the seven places inside. Open one or two, and play the game on each: every place has its own.
  3. Stories and the timeline. Told only in guests’ own words. The timeline comes two ways (see the one choice below).
  4. Stay. Book two pretend nights. Nothing is charged.
  5. On the mountain. Open Menu (top right) and choose On the mountain. Play a place’s game as a guest standing there would. It ends with one line to keep and lights one triangle of their dome.
  6. Your dashboard. In the Menu, under For Eric and Mona. Set a night’s price, then look at the Stay page: it reads the same prices.
  7. The point. The white dot in the top-left corner.
One thing we need from you

Which timeline feels right?

A · As it isThe dome’s eighteen moments, as a list.
B · In motionThree moments drawn by the point as you push on. If this is the one, we draw the other fifteen.

Tell us with a note on either page.

Your tools

Leave your thoughts anywhere. They come straight to us.

+Add a noteThe + Note button, top right of every page. Tap it, touch the part of the page you mean (or choose the whole page), then type or just talk. Speaking is easiest: your words are written out as you go, and the recording is kept too.
✓My notesIn the Menu. Everything you’ve left, with where it stands (heard, changing, changed) and a reply from Claude · Ashrey Intelligence.
“”Your own wordsThe dashed boxes are where your own words belong; for now they hold our stand-in and a few questions. Press Say it in your own words, answer out loud, and approve it when it sounds like you. It then replaces the stand-in.
≡NotesIn the Menu. Turns on a short explanation of every part of every page: what it’s for and where its words come from.
∿Hear the mountainTop right. Turns on the sound: wind, water, fire and crickets, made to answer your scrolling and your touch.
⌖Move the pinsOn the places map, drag any pin that sits in the wrong spot, then save.
What’s real, and what isn’t yet

So nothing surprises you.

Your code

The seven digits we gave you. You’ll stay signed in on this device for 30 days.

Built by Ashrey, with Claude. What you leave goes to Ashrey and Claude only.